Introduction / Tips & Tricks

Guide tips
Green = My recommendation.
Red = Important note.
Pink = Quest Item to be retained until used.
Orange = Player's Choice / Split Decision
  • This is a touch-friendly game; Touch (click) everything in order to get information on it.
  • Level up your characters skills! When you use characters to attack (Fighter), cast spells (Mage) or pick locks (Rogue) it increases their experience, so even if you're more of a Barbarian-style player, use your magic constantly to ensure you don't end up lacking in skill at the end of the game. Some spells take a high skill level to cast and it's always better to have more than 1 character able to use them (same goes for fighter/rogue skills). You can also build your Mage level by using magical items (attributes go to the active player - see lock-picking below).
  • Save game frequently. You don’t have to save over the same game each time there are plenty of spots.
  • Search everything, while the items gained are rarely consequential, they are random.
  • Lock-picking uses your Rogue level it's not always easy to see who's attribute is being used, or who gets the skill points - it is the player whose portrait is highlighted at the time! Make use of this knowledge and ensure you stack rogue skills on one character! There are chests in the late game that you will not open without Rogue level at a high 5 or greater.
I had originally started building out pages to list every item, enemy (and their weakness), armour type etc etc but it's a lot of work and testing different things for ultimately no gain. If you're having an issue with something and this page or the guide doesn't get you through, leave a comment and I'll happily update it where needed.

Inventory Management

If you're a bit of a completionist or worry about losing something you need, then the inventory management in this game gets annoying really quick. There are way too many items to pick up than there is inventory space, and it always sucks leaving behind healing or a weapon that you might need later. Weapons and armour and shield types are not particularly consequential and as you progress, you'll end up with more than you care about, and you never lose the one's you're carrying (unless you're disarmed and silly enough to run away without picking them up mid-fight). Typically keep a ranged weapon (Crossbow "Valkyrie" once you get it) and then the 4 next strongest weapons of choice (1 for each character except Baccata who takes 2). Armour and shields just keep the strongest you find on your characters and dump the one you replace each time (after the early game) unless you want to hold them for sale.

On that point... money is almost useless in this game. You need a little bit of money management at the start, but there's almost nothing worth buying in any shop that is any better than what you find on your quest. You also find a large amount of weapons and armour after the final shop (to either buy anything else or sell your excess gear).

Healing items can also get a bit extensive, and it's a much better idea to use your heal spell (increasing Mage skill) and resting in a quiet place instead. In you're strategic with your save games as well you basically won't need any particular healing items throughout the entire game; but keeping a Bezel cup or 3 won't hurt when you get into some of the more annoying traps around the White Tower and Castle Cimmeria - a quick heal could mean the difference between getting through a long fight or having to start over form your last save.

Before I forget... early game items... rocks are great, carry them everywhere. Humanoid Bones are useful to save your rocks when you're in the Draracles Caves, and Swarms are just crap.. but can be sold for good coin.

If you follow the above pointers you should be able to manage your inventory and make it through the game getting everything you need and want without the fear that you've missed out on something! By the time you reach Scotia you should have half an inventory full of magical attack items (rods, cards, orbs, etc) of which you'll use about 3 before you win.

Oh.... and keys.... even this guide isn't perfect, I often finish the game with 3-6 keys that I just didn't use, or couldn't find a use for... it happens. Use the guide to know the essential keys, where to find them and what they're used for! Happy adventuring!

Temporary Quest Items (and when to drop them)

  • The sledge (hammer) can be dropped after the Draracle's Caves (unless you're using it for a weapon, in which case drop it any time after).
  • The pick (axe) can be dropped after the Urbish Mines.
  • Green Skulls can be dropped after you've killed the Larkhorn at the door to the Urbish Mining Co.
  • Empty flasks! You get 4 or 5 of these things but you can only use 3. Swamp water, Honey, and Earth Powder (dirt?!) require a flask each, but the blood stone is its own item. Once you've got 3 flasks, you can discard the rest.
  • Lockpicks are handy throughout the entire game, but there are many to be found and you only need 1 (it never breaks, etc). Don't waste inventory holding any more than 1.
  • The Dark Gauntlet is found in the Catwalk Caverns and not used again after. Once you reach the Dungeons you can leave this on the floor.

Quest Items to Hold on To

  • The Ruby of Truth is obtained early on and must be held the entire game. This is best put around the neck of your hero or Baccata as it will free up an inventory slot.
  • Keep the Riddle Scroll on you until you obtain the last elixir ingredient in Yvel City from Sadie.
  • Elixir ingredients and pyramid keys are a must, never drop them.
  • Emerald Blades are needed up until the final castle, so it's worth holding on to them for the entire journey.
  • The Crucible of Faith is the final form of the elixir to save King Richard. Once you have it, hold onto it and it will disappear by itself when he is revived.

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